The Last of Them, Survival Horror Escape Room in St Kilda
Survival Horror • St Kilda, Melbourne • 60 minutes • 2 to 6 players
The story
The year is 2038. It has been 25 years since society as we knew it collapsed under a devastating pandemic. On the outskirts of a once-thriving city, fate has given you a chance to save humanity. But you are not alone. Can you escape the hordes of infected and resurrect the decaying world around you?
At a glance
Suitable for: Teens and up. A dark, tense post-apocalyptic survival room. Under-16s welcome with a participating adult.
A dark, tense post-apocalyptic survival story. The pressure comes from the ruined setting, the sound and the race against the infected, not from gore or anything chasing you. Intense and atmospheric rather than full horror.
Pricing: $74 per person for 2 players, scaling down to $70 per person for 6. Children aged 9 to 13 are $42 each, with at least one paying adult per room.
Book The Last of Them at St Kilda
Not ready to lock in the whole group?
Hold your preferred time with a single-player booking ($100 a room), which secures the room while you round up your team. Everyone else pays the difference when you arrive. Booking is instant, and you can reschedule for free up to 2 hours before your start time.
Is this theme right for you?
The Last of Them is a post-apocalyptic survival story: it is 2038, twenty-five years after a pandemic collapsed society, and on the edge of a ruined city you have one chance to save humanity, if you can escape the infected first. If you loved The Last of Us, the overgrown ruins, the fungal infected, and the desperate fight to bring a broken world back, this room was built for you. It leans tense and atmospheric rather than full horror, with no gore-for-gore's-sake and nothing that chases you, so the pressure comes from the setting, the sound and the clock. It suits teens and adults who want a dark, cinematic survival adventure and a real challenge.
Why book with Rush
- Melbourne owned and operated. More than a decade building Melbourne's highest-rated escape rooms, every room designed, built and run in-house.
- A 4.9 star experience. Rated by thousands of players across our venues.
- Bespoke, never off the shelf. Every room is designed and built by our own team, not bought as a kit.
- Handmade and authentic. We work with local artists and restore vintage set pieces, so every room feels real and fully immersive.
- Always being upgraded. Our in-house team is constantly refining the tech, puzzles and sets, so the rooms stay cutting edge.
- Our delight guarantee. If your experience falls short, tell us and we will make it right.
Planning a birthday or corporate event?
The Last of Them is one of our more intense rooms. For younger players or a mixed-age birthday, our family-friendly rooms at St Kilda, Treasure Island and Alice in Wonderland, are a gentler option. Each room holds up to 6, so larger groups split across rooms at St Kilda and play at the same time. For corporate team-building and group functions, see our team-building page or email enquiries@rushescapegame.com.au. For birthdays, parties, and hens or bucks nights, see our celebrations page. To hold a date, book a single player as a deposit.
Good to know before you go
- No experience or special equipment needed, just your group.
- Wear comfortable clothing and closed-in shoes.
- Expect a dark, tense post-apocalyptic atmosphere.
- Arrive 10 minutes before your start time.
- Players under 16 must have a participating adult in the room.
- You are never locked in and can step out at any time.
Escape rooms in St Kilda
The Last of Them is our post-apocalyptic survival room and one of four escape rooms at our St Kilda venue on Barkly Street, moments from Luna Park and the St Kilda foreshore. If you are after a survival horror, zombie or apocalypse escape room in bayside Melbourne, this is the one. Alongside it at St Kilda are our scariest room The Conjoining, and the family-friendly Alice in Wonderland and Treasure Island, so a mixed group can pick their intensity. Easy to reach from Elwood, Elsternwick, Balaclava and the bayside suburbs.
Frequently asked questions
- Is The Last of Them based on The Last of Us?
- It is our own original post-apocalyptic survival story, made for fans of that world. If you loved The Last of Us, the overgrown ruins, the infected and the fight to save what is left, you will feel right at home. Every scare comes from the set and the story, never a live actor.
- Is The Last of Them actually scary?
- It is a tense, post-apocalyptic survival story set decades after a pandemic collapse, intense and atmospheric rather than full horror. The fear comes from the set, the lighting, the sound and the story, not from anything chasing you. See the "how scary is it" scale above.
- Are there live actors, or does anything chase us?
- No. There are no live actors, and nothing chases or follows you. Every scare comes from the set, the lighting, the sound and the story, never from a person in the room with you.
- Will anything touch or grab us?
- No. It is a hands-off experience. Nothing in the room makes contact with you, and you never need to touch anything you would rather not.
- Can we leave if it gets too much?
- Anytime. You are never locked in, the door stays unlocked, and you can step out whenever you like. Your games master watches the whole game and can pause or step in within seconds.
- I get claustrophobic. Will I feel trapped?
- No. You are never locked in and the exit is always available, so you can step out the moment you want to. If you would rather skip the horror, Treasure Island and Alice in Wonderland at St Kilda are brighter, all-ages rooms.
- Is it suitable for first-timers?
- Yes. It is a solid challenge, but no experience is needed and your games master gives hints to keep every team moving. Just know it is dark and tense, so it suits players who are happy with an intense atmosphere.
- What is the minimum age?
- It is best suited to teens and up given the dark, tense atmosphere. Under-16s are welcome with a participating adult in the room.
- How many players do we need?
- Two to six. Larger groups can split across rooms at St Kilda and race head to head.
Getting here & what's nearby
Level 1, 100 Barkly Street, St Kilda VIC 3182.
Trams 3, 3a and 67 stop 350 metres away (Stop 34), and Tram 16 passes Luna Park 350 metres away (Stop 33).
Get directions → •
Parking nearby → •
Restaurants & bars nearby →
Barkly Street, Acland Street and the St Kilda foreshore are all close by for food and drinks. Questions? Email stkilda@rushescapegame.com.au or call 03 9972 6286.
More rooms at St Kilda
Other Rush venues across Melbourne
Hawthorn: HackSaw, Strangest Thing, The Nine-Nine | Book Hawthorn
Chadstone: HackSaw: Remastered, Mission:Possible, Da Vinci Down Under | Book Chadstone
Is The Last of Them a zombie escape room?
Close enough that you should book it if that is what you came for, and different enough that the distinction is worth thirty seconds. The threat is the infected, not the undead. Nobody in this story came back from the dead. They caught something.
That difference is the whole reason the modern outbreak story exists, and it changes what the hour feels like. A classic zombie is slow, dead and mindless, and the horror is arithmetic: there are more of them than you and they never stop. An infected is fast, alive and recently a person, and the horror is that this happened to somebody in the last few hours and could happen to you in the next few. One is a siege. The other is a chase you have not started running from yet.
So if you are searching for a zombie escape room in Melbourne, this is our room and you will get what you want: a ruined world, an outbreak that ended society, overgrown ruins, scavenging, and something out there that used to be people. What you will not get is gore for the sake of it, and what you will not get is our highest scare tier. The Last of Them is Intense, not Terrifying, which puts it within reach of a much wider group than our horror rooms.
Where the tension comes from
There is no live actor in this room, and no live actor in any of our sixteen rooms, at any venue, at any time of year. Nothing chases you. Nothing touches you.
There is also no gore for the sake of it. That is a deliberate line, and it is what makes this the survival room a mixed group can actually book. Post-apocalyptic fiction is one of the easiest genres to do badly, because the shortcut is always available: more blood, more bodies, more shock. The good version does the opposite. It builds a world that is quiet, and lets the quiet do the work.
What the genre is really about is scarcity, and scarcity is a gift to an escape room designer. In a world where nothing is manufactured any more, every object has been kept for a reason. Nothing you find has been left casually. Somebody chose to carry it, hide it or leave it behind, and working out why is the puzzle. That is a fundamentally different logic to a haunted house, where objects carry meaning because a story assigned it to them. Here objects carry meaning because a person needed them.
The pressure comes from the set, the sound and the clock. It is 2038, twenty five years after a pandemic collapsed society, and on the edge of a ruined city you have one chance to put something right. The door is not locked, in this or any room we run, and you can step out at any second while your games master watches the entire game.
What post-apocalyptic survival horror draws on
The outbreak
Every story in this genre starts with the same handful of ideas and arranges them differently: patient zero, the virus that jumped, the contagion nobody contained in time, the quarantine that held for three weeks, the cordon around a city, the field hospital that became a morgue. Then the institutional stage, which is the part that actually frightens people who have lived through a real one: the emergency broadcast, the evacuation notice, the safe zone, the checkpoint, the last update posted by an authority that no longer exists.
That documentary layer is where the dread lives. Not the creature. The laminated sign explaining the screening procedure, still on the wall, years after the last person read it.
The infected, and the argument about what they are
The genre has spent fifty years arguing about its own monster and the argument produced everything good in it. The slow undead of the classic tradition are a siege weapon: they cannot be reasoned with, they do not tire, and the story is about how long a group of people can share a locked building before they turn on each other. Fast infected changed the maths entirely, and the story became about movement, exposure and the impossibility of stopping.
Then the fungal turn, which is the most unsettling version because it is the most plausible. Real fungi really do hijack the nervous systems of insects and drive them somewhere useful before killing them. Scale that up and you have a horror that does not need any supernatural element at all, just a slightly warmer planet and a slightly less fussy organism. The overgrowth, the spores, the growth pushing through a ceiling that used to be a shopping centre. That is the strand The Last of Them is built in.
What is left of people
The third strand is the one that makes the genre worth anything. Once the infected are established, they stop being the interesting problem. The interesting problem is the other survivors: the bunker with a locked door and someone inside it, the settlement with a rule you would not agree to, the group who worked out that scavenging from the living is easier than scavenging from the ruins. Immunity, a cure, a vaccine, a laboratory that might still have power. Somebody who matters more than the mission and a mission that says otherwise.
If your reference points are the overgrown ruins, the fungal infected and the desperate attempt to bring a broken world back, this room was built for you. If they are the older zombie tradition, the wasteland, the horde and the last people left, you will find plenty here too. It is our own original story, not an adaptation of anything.
How we rate scare, and why it is not difficulty
Two independent scales, because they measure different things and confusing them is how people end up in the wrong room. Difficulty is the puzzles, one to five stars. Scare is the experience, four named tiers.
The Last of Them is Intense on the scare scale and four out of five on difficulty. That is the combination people underestimate. It is not our scariest room by some distance, and it is equal with our hardest horror rooms on puzzles. If you want a serious challenge and a tense atmosphere without booking something that will genuinely frighten half your group, this is the room in the network that does that job best.
Who this room is for, and who it is not
Book it if: you want a zombie or outbreak themed escape room, you like survival horror and post-apocalyptic fiction, you have a group with mixed horror tolerance, or you want a hard puzzle room with atmosphere rather than fear.
Pick something else if: you specifically want to be terrified, or you have younger children in the group.
Age. Teens and up. Confident older teenagers do well in this room, which is not true of our terrifying tier. For younger players at St Kilda, Alice in Wonderland and Treasure Island are the all-ages rooms in the same building.
Claustrophobia. You are never locked in and the exit is always available. This is a ruined world rather than a confined one, so it is a better choice than the HackSaw rooms if small spaces are the issue.
Anxiety and sensory sensitivity. Tell us at check-in. We can brief you on what is coming, keep the lights higher, drop the volume, or have your games master stay in closer contact through the game.
Language. The puzzles are deliberately designed not to depend on English fluency. Almost everything is solved through symbols, patterns, objects, numbers and physical logic rather than reading and wordplay, across all sixteen rooms.
Groups and work bookings. Two to six players. This is a strong corporate and team building room, because the scarcity logic forces a group to share information rather than race each other, and nobody leaves upset. Larger groups split across the four rooms at St Kilda and play simultaneously.
Questions people ask before booking
Is it actually scary?
Tense rather than frightening. It sits at Intense, one tier below our horror rooms. Dark, atmospheric and pressured, without sudden scares designed to make you scream.
Is it gory?
No gore for the sake of it. The world is ruined and the story is grim, but nothing in the room is built to disturb you visually.
Are there live actors, or zombies chasing us?
No. Nothing chases you and nothing touches you. There are no live actors in any of our sixteen rooms, at any venue, in any season.
Can teenagers play it?
Yes. Teens and up, which makes it one of the better options for a group with a fifteen or sixteen year old who wants something more serious than a family room.
Is it good for a work team building session?
One of our best. The puzzles reward shared information over individual speed, the atmosphere raises the stakes without frightening anyone, and it works for a group who do not all know each other.
What is the scariest room at Rush St Kilda?
The Conjoining, a demonic haunting at our Terrifying tier, in the same building. The Last of Them is the step below it.
Where it sits in the network
Four rooms at St Kilda, and they cover the full range on purpose, so a mixed group can split and everyone gets the hour they wanted.
| Room | Scare | Difficulty | What it is |
|---|---|---|---|
| The Conjoining | Terrifying | 4 / 5 | Demonic paranormal horror. The scariest and hardest room at St Kilda. |
| The Last of Them | Intense | 4 / 5 | Post-apocalyptic survival. Tense and demanding without the fear. |
| Alice in Wonderland | Spooky | 3 / 5 | Dark fairytale. Strange rather than frightening, and all ages. |
| Treasure Island | Not scary | 3 / 5 | Pirate adventure. No horror content at all, the family pick. |
Across the network, our terrifying rooms are HackSaw at Hawthorn, HackSaw: Remastered at Chadstone, It's Nightmare at South Yarra and The Conjoining here. HackSaw: Chapter 2 at South Yarra sits alongside this room at Intense. See all our horror escape rooms.
Finding us in St Kilda
The Last of Them is one of four escape rooms at Rush St Kilda, Level 1, 100 Barkly Street, a short walk from Luna Park, the Esplanade and the foreshore. Easy from Elwood, Elsternwick, Balaclava, Windsor, Prahran, Brighton, Caulfield and the bayside suburbs, and simple on the tram from the CBD.
Coming out of a ruined 2038 into Acland Street on a Saturday night is a genuinely strange transition and one of the better arguments for booking an evening session.
Sessions run seven days. Two to six players, sixty minutes, instant confirmation and free rescheduling up to two hours before your start time.