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Live escape rooms across Melbourne

Melbourne's most immersive escape rooms

Sixteen handcrafted escape rooms across four Melbourne venues, from bright family adventures to genuinely terrifying horror. Gather your team, pick your room, and see if you can beat the clock. Every room designed, built and run in-house.

Book your escape or call South Yarra on 03 9972 8021
★★★★★ 4.9 across 2,700+ Google reviews | Melbourne owned, over a decade | Instant confirmation
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★★★★★ 4.9 across 2,700+ Google reviews |Instant confirmation |Free rescheduling

South Yarra, our flagship venue. Six rooms, live availability below.

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Feel the challenge

Sixteen rooms, four venues, one unforgettable hour

Step into the world of Rush Escape Rooms Melbourne, home to 16 unique escape rooms across 4 Melbourne venues. From kid-friendly escape rooms to thrilling panic room Melbourne experiences, there is something for everyone.

Ready to test your wits and face the ultimate challenge? Experience the best escape room Melbourne has to offer, with brain-teasing puzzles, time-sensitive challenges and immersive storylines in every room. All designed and built in-house, so you will not find them anywhere else.

Not sure where to start?

Find the right room for your group

Sixteen rooms is a lot to choose from. Here is the quick way in, by the kind of experience you are after.

16 rooms across 4 venues

Browse every room

Each venue is a short walk from a train station. Tap any room to see the story, or jump straight to live times.

South Yarra: Challenging and Engaging Escape Rooms

Our flagship venue, a two-minute walk from South Yarra Station. Explore immersive escape rooms featuring adventurous storylines and mind-bending puzzles. From suspenseful mysteries to engaging challenges, these escape games offer something for both beginners and seasoned players.

South Yarra, 160 Toorak Road (enter via 147 Osborne Street) Book South Yarra

Hawthorn: Escape Rooms Redefined

Test your skills in Hawthorn's escape rooms, where suspenseful themes meet cleverly crafted puzzles. Whether you are after a thrilling experience or an engaging challenge, these escape games are designed to keep you on your toes and deliver an unforgettable adventure.

Hawthorn, 606 Glenferrie Road Book Hawthorn

St Kilda: Next Generation

Our newest venue, home to some of our most advanced sets, technology and effects. Immersive escape games across a range of themes, a short walk from the St Kilda foreshore.

St Kilda, Level 1, 100 Barkly Street Book St Kilda

Chadstone and Oakleigh: Return to Our Viral Classics

Celebrate and relive the journey of escape rooms over the last decade with our remastered and true-to-original viral classics at our Chadstone venue. Come play some of the most era-defining, homegrown and bespoke escape rooms Melbourne has to offer.

Chadstone, 53 Warrigal Road Book Chadstone

No one escapes alone

One room. One team. One unforgettable experience.

Every Rush room is designed, built and run by our own team in Melbourne. No kits, no franchise templates, just immersive sets, real puzzles and a games master watching the whole way.

Bespoke, never off the shelf

Every room is designed and built by our own team, not bought as a kit, so you will not find them anywhere else.

Handmade and authentic

We work with local artists and restore vintage set pieces, so every room feels real and fully immersive.

Always being upgraded

Our in-house team is constantly refining the tech, puzzles and sets, so the rooms stay cutting edge.

Melbourne owned and operated

More than a decade building Melbourne's highest-rated escape rooms, all designed and run in-house.

Built for teams

Work together to solve the puzzles and get out inside 60 minutes. The more heads, the better.

Hands-off and never locked in

No live actors make contact with you, and you can step out of any room at any time.

Planning something bigger?

A team-building adventure like no other

Whether it is a corporate team-building activity, a kids' birthday party or a family-friendly outing, Rush Escape Game offers more than just fun. It is an experience in critical thinking, teamwork and collaboration. Escape rooms foster creativity, sharpen focus and encourage communication, making them ideal for groups of all kinds.

Escape rooms are increasingly used as team-development tools in corporate training, because the skills they surface, delegation, decision-making under pressure and clear communication, map directly to the competencies most workplace team-building programmes are designed to develop. The difference is that your team is having fun while they do it. We have gathered the research behind this on our team-building research page.

Groups from KPMG, Coles, Apple and Mercedes-Benz have played with us since 2016.

Corporate and team building  School excursions

For tailored group pricing, email enquiries@rushescapegame.com.au.

Corporate team building escape room Melbourne

Choose your Melbourne escape game

Celebrations, parties and days out

Kids birthday party escape room ideas Melbourne

Looking for a unique idea for your next celebration? Rush Escape Game provides premium escape room Melbourne options for all occasions, from birthdays and hens and bucks nights to family days out. Larger groups split across rooms at the same venue and race head to head.

  1. Team. Gather your brightest friends or colleagues.
  2. Theme. Pick from a range of thrilling escape room scenarios.
  3. Location. Visit our South Yarra escape rooms or another Melbourne venue.
  4. Date and time. Book online and keep your confirmation handy.

Thinking about a gift? We offer escape room gift vouchers to suit any occasion. Children under 14 are welcome with a participating adult.

Birthdays and celebrations  Gift vouchers

The reviews

Rated 4.9 by thousands of players

★★★★★ 4.9 across more than 2,700 Google reviews

Read our reviews on Google, TripAdvisor and Facebook, or leave your own after you play.

Trusted by teams from

KPMGColesAppleMercedes-Benz

About Rush

A decade of Melbourne's best escape rooms

At Rush Escape Game we specialise in creating immersive and challenging escape room experiences across Melbourne. With unique themes and cleverly designed puzzles, our games are perfect for team-building, celebrations or simply a fun outing with friends and family. We are Melbourne owned and operated, and we have been designing and building our own rooms in-house for over a decade.

We will be happy to trap you... uhh, we mean help you.

Our story

Good to know

Escape room FAQs

How long does an escape room take?

Each room runs for 60 minutes. Allow about 90 minutes on site for arrival, your briefing, the game and a quick photo at the end.

How many players can play?

Most rooms suit 2 to 6 players. Mission:Possible and Da Vinci Down Under at Chadstone seat 2 to 4. Larger groups split across rooms at the same venue and race head to head, and we regularly host 12, 18, 24 and beyond.

Is it scary?

It depends on the room. We run everything from bright family adventures with no scares to genuine horror. Every room on this page shows how scary it is, from Not scary to Terrifying.

What ages can play?

With some guidance from an adult, groups as young as 10 have a great time. An adult aged 18 or over must be in the room when players are under 14. Our horror rooms are recommended for ages 16 and up.

How much does it cost?

Standard pricing is $70 to $74 per person depending on group size, with a child rate of $42 for ages 9 to 13. Weeknights and larger groups are the best value, and live prices show in the booking grid.

Where are you and is there parking?

We have four venues, in South Yarra, Hawthorn, St Kilda and Chadstone, each a short walk from a train station with parking nearby. Pick a venue above for directions and parking details.

Do you do parties and corporate events?

Yes. Escape rooms are one of Melbourne's best group activities, for birthdays, hens and bucks nights, team-building and school groups. See our celebrations and team-building pages, or email enquiries@rushescapegame.com.au.

Can I buy a gift voucher?

Yes, our escape room gift vouchers suit any occasion and can be redeemed at any venue.

So, are you ready for the best escape room in Melbourne?

Pick your venue and book live times in under a minute. Or call South Yarra on 03 9972 8021.

Book your escape

Why sixteen rooms is the whole argument

An escape room is a single-play product. Once you have solved it, you cannot solve it again, because the thing you paid for was not knowing. That one fact decides almost everything about how this industry works, and it is the reason a network matters more here than in almost any other kind of venue.

A site with four rooms can entertain you twice, maybe three times, and then it has nothing left to sell you. It has to keep finding new customers forever. A network of sixteen individually designed rooms can take a group that has caught the habit and keep giving them something they have never seen for years, which is why so much of our booking is people on their fifth, ninth or fourteenth Rush room rather than their first.

It also changes what happens when you do not like something. If a room turns out to be too frightening, too hard or not your kind of story, there are fifteen others that are not, at four addresses across the city, all built by the same team to the same standard. That is a materially different proposition from one venue asking you to hope.


Where we are, and what counts as near you

Four venues, spread deliberately rather than clustered, so most of Melbourne has one within a reasonable drive.

  • South Yarra Six rooms. Inner south, closest to the city
  • Hawthorn Three rooms. Inner east, tram and train at the door
  • St Kilda Four rooms. Bayside, by the foreshore
  • Chadstone Three rooms. South east, parking on site

On the CBD question, since it comes up constantly. None of our four sit inside the city grid, and for practical purposes that does not cost you anything. South Yarra is around five minutes by train from Flinders Street and a two-minute walk at the far end, which is faster door to door than crossing the CBD on foot at peak. If you are staying in the city or working there, that is the one. More on that at escape rooms near the Melbourne CBD.

From further out, the geography does the choosing for you. The inner east and the Yarra suburbs go to Hawthorn, the bayside strip goes to St Kilda, and anything through the south east corridor goes to Chadstone, where parking is on the property rather than a hunt.


Choosing a room when there are sixteen of them

Three questions get you from sixteen to a shortlist of two, and they are separate questions even though most people collapse them into one.

How frightening should it be?

The scare axis

The majority carry no fright element whatsoever. A small number exist specifically to terrify you. Every room is rated across four published tiers on the scare scale, so nobody discovers the answer at the door, and gore is tracked on its own axis because it is a separate thing again.

How hard should it be?

The difficulty axis

Rated independently of fear, because a gentle room can be brutal and a terrifying one can be straightforward. Our two hardest rooms have no scare element whatsoever.

How many are coming?

The capacity axis

Rooms take two to six, with two at Chadstone capped at four. Above six, a party takes several rooms at the same site and competes across them, which is the better night anyway.

If you would rather have someone else do the sorting, the best escape rooms in Melbourne goes through all sixteen with the reasoning, and names the other operators in this city we would happily send you to.


What actually happens in the hour

For anyone who has not done one: your group is shown into a themed set built around a story, and the next sixty minutes are spent unpicking a sequence of clues, locks and mechanisms until the story is finished. There are no screens and nothing depends on general knowledge. The skill it actually asks for is spotting something and mentioning it before you have worked out why.

The booking is private, always. You are never put in with strangers to fill a room. A game master briefs you first and watches the whole session, so a group that stalls gets a nudge rather than losing twenty minutes. And the door is not locked. Being trapped is the story, not the arrangement, and you can walk out at any point.

Plan for roughly ninety minutes at the venue in total, counting the briefing beforehand and the photo afterwards. The full walkthrough, including what to bring, is on how escape rooms work.


What it costs

Weekdays. Across Monday to Thursday, all day, adults are $50 each once 3 are playing, with no code needed. A pair on those days is $148 for the room.

All day Tuesday. Cheap Tuesday is the lowest rate we publish, outside public and Victorian school holidays.

Weekday evenings for four to six. Crew Night prices the whole room instead of the heads, $250 to $300, Monday to Friday, 4pm till late, code CREWNIGHT.

Weekends and public holidays. From $74 a player down to $70 as a room fills to six.

Players aged 9 to 13 are $42. Work teams booking in daytime hours are quoted per room rather than per person, covered on team building.

Every rate for every day and group size sits on prices and deals.


Built here, which is not a marketing line

Most escape rooms in the world are bought. An operator licenses a design, receives the props and the puzzle flow, installs it, and the identical room exists in eleven other cities. It is a legitimate way to run a venue and it is not what happens here.

Every one of our sixteen was designed and built by our own team in Melbourne, which has three consequences you can actually feel. The rooms do not exist anywhere else, so nothing you play here is something you could have played on holiday. They get rebuilt rather than retired, so a room that has been running for years is not the room it was when it opened. And when a mechanism breaks at seven on a Saturday, the people who made it are the people fixing it.

It is also why our two horror rooms and our two hardest puzzle rooms feel like they came from the same place, because they did.


Common questions

Do we need to be clever?

No, and the people who worry about this are consistently the ones who contribute most. Rooms are chains of different kinds of thinking, so whoever is hopeless with codes is usually the one who notices the thing the rest of the group has walked past four times.

What if we do not finish?

Most first-time groups do not, and it is still a good hour. Your game master walks you through the ending afterwards so nothing stays a mystery.

Can two people do this on their own?

Yes, every room opens at two players and pairs finish them regularly. Two people miss less than six do, because nothing gets found and then forgotten.

Which venue should we pick?

Whichever one you can get to easily. The journey affects the evening more than the choice of room does, and all four hold rooms across the range.

How far ahead should we book?

Weekday sessions are usually available at short notice. Friday and Saturday evenings are not, and they are the two slots worth planning around.

Compare all sixteen rooms How scary is each room