Corporate team building, Melbourne
Team building that actually works
Give your team an experience they will talk about long after the day is done. Our escape rooms put communication, collaboration and problem-solving to the test in a way no boardroom exercise can.

We have run corporate team building at Rush since 2015, for teams from KPMG, Coles, Apple, Mercedes-Benz, Disney and hundreds of Melbourne businesses.
Why it works
Why escape rooms work for teams
The skills that surface during a session, including delegation, decision-making under pressure and clear communication, map directly to the competencies most workplace team building programmes are designed to develop. The difference is that your team is having fun while they do it.
Communication
Rooms cannot be solved without clear, fast communication, which strengthens how your team shares information back at work.
Problem-solving
Teams think creatively and work complex puzzles under time pressure, sharpening problem-solving as a group.
Leadership and roles
People naturally take on roles, so employees practise leadership, delegation and collaboration in a low-stakes setting.
Morale and engagement
A memorable shared win lifts morale and keeps teams motivated and connected long after the event.
Backed by research
The case for it is measured, not just claimed
Most team building claims are marketing. This one sits in the peer-reviewed literature, and we have laid out the studies in full.
A peer-reviewed study recorded a statistically significant rise in team cohesion after a single escape room, across 62 real teams.
Cohen et al., Journal of Patient Safety and Risk Management, 2021Estimate your event
How much will it cost?
Corporate sessions are $300 per room, with every room running at the same time so your whole team starts and finishes together. Enter your group size for an instant estimate.
Estimate at our standard corporate rate of $300 per room (minimum 2 rooms). Your final quote is tailored to your dates, venue and group, and you only pay for rooms used.
Request this quotePackages
Two ways to run your day
Standard Team Session
All rooms run at the same time, so your whole team starts and finishes together. Total time on site is around 90 minutes: arrival and welcome, a briefing from your Game Master, 60 minutes in the room, and a debrief with photos afterwards.
Works for groups of 6 to 36 depending on venue.
Half-Day Experience
Two windows: morning 9:30am to 1:00pm (sessions at 10:00 and 12:00) or afternoon 1:30pm to 5:00pm (sessions at 2:00 and 4:00). Your team arrives 30 minutes early for a welcome briefing, plays the first rooms, breaks for a structured debrief, then swaps into different rooms for a second session. Same teams, new challenge.
The morning session wraps at 1pm, leaving time for lunch nearby.
How it works
From enquiry to play day
Get in touch
Send your group size and preferred dates by form, email or phone. We come back within 24 hours with availability and a tailored quote.
Lock in your date
We place a tentative hold on your preferred date while you confirm numbers internally. No commitment required at this stage.
Confirm and pay
Invoice can be raised as a deposit or the full amount, due before or on the day. We work with purchase orders and institutional payment terms.
Play day
Your team arrives, plays, debriefs and walks away with a shared experience. Final numbers can change up to 48 hours before. If your group grows, we add rooms.
Room recommendations
Rooms that work well for teams
We have 16 rooms across our four Melbourne venues. Here are a few that work especially well for teams. We are happy to recommend the right mix for your group when you get in touch.
Secret Agent ManSouth Yarra • 2 to 6 playersA fast-paced mission where every person needs to contribute. Great for teams that want to test how well they delegate and share information under time pressure.
CluemanjiSouth Yarra • 2 to 6 playersA family-friendly adventure with creative puzzles. Works well as an icebreaker for mixed groups or teams who do not know each other well.
Game of the DragonSouth Yarra • 2 to 6 playersAn epic, immersive room with a larger capacity. Good for teams that work well when they can split into sub-groups and tackle challenges in parallel.
HackSaw: Chapter 2South Yarra • 2 to 6 playersHorror-themed atmosphere with no jump scares. Best for competitive, high energy teams who enjoy pressure. Not recommended if your group includes anyone uncomfortable with darker themes.
It's NightmareSouth Yarra • 2 to 6 playersHorror-themed and includes jump scares. Best for competitive, high energy teams who enjoy pressure.
Monsterz InkSouth Yarra • 2 to 6 playersA family-friendly adventure with physical puzzles. Works well for mixed groups or teams who do not know each other well.
The practical details
Everything procurement will ask
Safety
All rooms are monitored by a Game Master via CCTV throughout your session. Emergency exits are accessible at all times, and players are never locked in.
Group size flexibility
Final numbers can be adjusted up to 48 hours before your session. If your group grows, we add rooms. If it shrinks, we consolidate. You only pay for rooms used.
Payment and invoicing
Invoice as a deposit or the full amount, due before or on the day. We can work with purchase orders and institutional payment terms.
Parking
- South Yarra: street parking on Toorak Road and nearby, paid stations close by.
- Hawthorn: free street parking on Burwood Road and side streets.
- St Kilda: street parking on Fitzroy Street and surrounds, paid available.
- Chadstone (Oakleigh): free street parking on surrounding streets.
Food and drink
We do not offer catering, but we are happy to recommend nearby restaurants that can seat groups of 10 to 30 for lunch or dinner after your session. Just ask when you enquire.
Venue capacity
South Yarra holds up to 36 across six rooms, St Kilda up to 24 across four, and Hawthorn and Chadstone up to 18 across three. Larger groups can run across multiple venues.
Request your quote
Tell us about your team
Send your group size and a couple of preferred dates and we will come back within 24 hours with availability and a tailored quote. We will place a tentative hold while you confirm numbers internally, with no commitment at this stage.
Email enquiries@rushescapegame.com.au
Call 03 9972 8021
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